Gameday AR

Augmenting the in-person gameday experience for soccer fans.

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🚨Since graduating, I've refreshed and restyled the UI, but keep scrolling for my process as it stood at graduation!🚨

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But how did I get there? Here's my research:

Evaluating the sports app landscape

What do existing sports apps offer?

I began by taking stock of what sports stats apps already on the market generally look and feel like, and what sorts of statistics they tend to include. 

a collage of various sports apps showing their stats screens and general experience

A competitive audit of NBA apps, the MLS league app, the Champions League app and more

What do existing apps focus on?

I qualitatively analyzed what sorts of features and statistics the apps focus on to understand where there might be opportunity areas. Most apps focus on news, scores and standings, and aren't targeted at helping new fans who are watching the game.

a collage of app descriptions, with the very similar features highleted in every description

Features and focuses stay very similar, even across sports.

How do fans experience game-day?

Interviewing fans with differing relationships to the game

To help find opportunity areas, I interviewed people on different parts of these quadrants based on the axis of "Soccer Knowledge" and "Gameday Experience." This means non-fans who don't go to games, people who don't have a lot of soccer experience but go to games, people who have experience and go to games, and people who are soccer experts and go to games.

Based on these interviews and the wealth of stat-finding apps, I decided to focus on creating an augment for live games. I also found that while super-fans who go to many games and have high soccer experience crave more and more niche information, casual fans and irregular attendees had more pressing and more manageable requests:

a cartesian plane plotting opportunity demographics. the axis are

"I know the game but I don't know about the team."

The Pitch

I proposed an Augmented Reality app for use at and during live soccer games to help fans connect with the players on the field, and surface common statistics in a novel way.

a mockup of someone looking at ar stats on their phone

The very first mockup communicating my vision for the app

Exploring Visualization Possibilities

To start on the app I began creating visualizations of soccer stats to get to grips with how these statistics are traditionally displayed, and how I might display them in my AR experience. I focused on data points that were commonly mentioned in interviews and surveys.

First, discover what fans find important

Surveying Fans on what they find important

I asked soccer fans what sorts of information they're wondering about or taking note of while they watch games. By also asking about experience with playing soccer and how often they attend games, I could learn what information my different demographics would find most useful in the app.

a bar graph showing which stats were most chosen in the survey

Chart generated in Survey Monkey

Foundations in 2D

First I made basic 2D visualizations of commonly cited statistics in order to get a feel for established visualizations and the statistics I would be dealing with.

various lo-fi 2d explorations

Moving to 3D

Next I explored how those visualizations could be translated into a 3D space suitable for an Augmented Reality experience.

3d pass visualization

Passing Chart

3d visualization of shots

Shot Chart

variant on the passing visualization

Passing Chart Variant

"There's a lot going on in a small area...The 3d part doesn't add any value to me"

Focusing on Augmented Reality's strengths

Big Picture and Non-Detailed

Since it's difficult to show such positionally dependent statistics like shot placement in an AR app, I decided to focus on less finely detailed statistics. Player heatmaps were highly requested and fit those criteria, so I explored that avenue.

using cubes to show places players tend to spend more time in 3d space
an alternate of the heatmap visualization

Highlighting and Explaining Reality

Again, since detail is difficult to convey over such a large area in AR, I decided to explore how AR could help highlight players individually. This could help fans learn about players they aren't familiar with.

a rough mockup of an app that shows high level visualizations about a player while highlighting them on the field

Validating Technology and User Testing

Next I garnered feedback on the explorations I had created and looked into what data points are already being tracked and the technological capabilities of AR to make sure my proposals are feasible.

Vetting The Technology

Although the project is speculative, I wanted to make sure it was grounded in reality and actually feasible. Therefore, I investigated the technology behind tracking soccer players and AR functionality. I then created a comprehensive audit of every statistic that is tracked and AR capabilities to reference moving forward.

This meant first experimenting with existing AR apps and experimenting with AR app creation software such as Zapworks, Torch and Spark AR. I also looked into the stats that are tracked during soccer games already, and specifically the technical specs of the trackers that players wear. Lastly I brought all of these data points into a comprehensive document to remind myself of what is possible while designing prototypes.

a screenshot of zapworks, an ar design software

Experimenting with Zapworks

a screenshot of statsports website where they list their tracker's capabilities

STATSports' product functionality details

a spreadsheet listing what stats are tracked during soccer games

Exhaustively listing all stats that are tracked

Visualization Clarity and Usefulness Survey

Respondents were shown mockups of visualisations and asked to rate how interesting and how legible the visualization was. It also asked about when respondents used their phones during games. And finally, it asked respondents to choose the most valuable "soft" information about individual players.

screenshot of the google survey

Focus on Players' Physical Feats and Importance to the Team

The survey also asked respondents to choose what information they found most interesting about any given player.

soccer ball

Passing and Shot Completion Rate

The most common responses were things like pass accuracy and shot accurace, i.e. how effective the player is during the run of play.

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Roster Information and Player History

Next, respondents were interested in biographical information about the players like poistion, jersey number, the players' personal background, how long the player was with the team, etc.

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Distance Ran

Respondents were also interested in things like distance ran and top speed, i.e. the athletic feats that players accomplish

Fans use Phones during Stoppage

Most fans primarily use their phones when play is stopped, not during the run of play. This presents an opportunity to surface key information especially during important stoppages, like Penalty Kicks. Respondents note that they like to record big moments when they can.

a picture of the fans behind the goal during a penalty kick with all of the phones highlighted

Player Centered Callouts are Universally Best

The survey found that focusing on calling out and highlighting players was both the most clear and most interesting information. Although respondents found Shot Charts and Passing Charts interesting, they were largely illegible. And heatmaps were legible, but least interesting on their own.

bar chart of survey results. player information is first, followed by shot charts and passing charts, then heatmaps

Actual proportions of responses per the survey

"[player callouts] are much easier for identifying players I don't know too much about"

a grid of the prototype screens
  • Push notifications when the app can offer relevant statistics
  • Serve curated statistics relevant to the situation
  • Record and save unobstructed video to keep the memory

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